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EA Delays ‘Dragon Age’ and ‘Battlefield’

Delayed, delayed, delayed.

This is it, folks; the most disappointing time after E3- when all the good games we have been looking forward to are delayed either “until next year” or simply “indefinitely”. Promises of better and brighter games are made as gamers wait for their $500 console to actually have new games to play.  With EA announcing  that both Dragon Age: Inquisition and Battlefield: Hardline are delayed, it looks like gamers will have to wait even longer for these heavily-anticipated titles to be available for purchase. Delays like this are extremely inconvenient, but are often times used to improve games or add extra content to make for a more complete game.

Why the Delays?

Dragon Age: Inquisition is the third installment in the main Dragon Age story, and takes place during an epic war between the templars and the mages. The main character will have multiple possible races and classes similar to the character customization in Dragon Age: Origins, and will be fighting with to restore the balance in the increasingly war-torn world. This game will follow on the heels of Dragon Age II and may even contain familiar characters from past installments.

Dragon Age: inquisition was pushed back from its original release date in October to November 18, during the holiday season. According to BioWare executive producer Mark Darrah, the delay was caused by issues with the project that would need to be adjusted before the game could be available, and that it would take an extra month to have a quality product ready for the expecting fans. Some speculate that this delay is also due to the fact that October is packed full of big name releases that BioWare fears will affect Dragon Age’s initial reception.

The brand new cops-and-robbers Battlefield game seems like an impressive twist on the battlefield formula. Taking from games like PayDay 2, Hardline focuses on police warfare and the violence that exists in literally fighting crime. The objects in multiplayer include fighting opposing sides for money and destroying the cityscape with vehicles and guns of all types specific to either side. The game promises both intense multiplayer combat and a “visceral single-player campaign.” With everything from zip lines to portable command posts, Hardline seeks to prove there’s more to it than simply another iteration of the Battlefield franchise.

Battlefield: Hardline has been moved from an early fall release to a 2015 release after a beta test revealed more bugs and issues than last years Battlefield 4 release. DICE, the developer of  the Battlefield franchise, is concerned that the bugs revealed in the beta will be crippling to the experience, and that the game needs an overhaul for bugs both big and small. Instead of having a brand new Battlefield video game this fall, gamers will have to wait until sometime early next year for the game to be released and, hopefully, bug free.

As the E3 hype settles down and developers start telling their fans the bad news of delays and cancellations, taking a good look at the cause of these delays may hold more promise than simply a bug-less gaming experience. Often times in game development, programmers and designers will have time to add new and compelling content to the games they are working on, which is more than enough reason to wait. While having to wait for a game that is a part of a dearly-held franchise may not be something a gamer is prepared to do, EA is promising the wait will allow them to create bigger and better experiences for their players. As EA begins setting a trend for delays over the past few years, this may be something that gamers need to get used to with the company, as well as other developers and producers.